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Kinetic slash storyboard handoff

Previsualize high-speed action as a locked start pose plus visible contact path before video generation. Keep protagonist identity, prop target, opponent/obstacle position, camera… Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.

Technique

Previsualize high-speed action as a locked start pose plus visible contact path before video generation. Keep protagonist identity, prop target, opponent/obstacle position, camera axis, and final hold readable so Seedance does not invent the action order.

Why it is useful

Use for action QTE handoffs, timed tap/hold beats, route-preview combat clips, chase impacts, and any Vixel beat where the player must understand the physical action before the motion clip starts.

Technique source: @aimikoda.

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