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Numbered combat storyboard replay board

Build a numbered combat replay board: each panel owns one start/contact/reaction/recovery state, same silhouette, same prop target, stable camera side, and a clean player-action p… Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.

Technique

Build a numbered combat replay board: each panel owns one start/contact/reaction/recovery state, same silhouette, same prop target, stable camera side, and a clean player-action pause before the impact beat.

Why it is useful

Best for action-qte-handoff and route preview clips where Vixel needs a tap/hold frame before Seedance resolves the motion.

Technique source: @aimikoda.

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