Vixel Community
Numbered combat storyboard replay board
Build a numbered combat replay board: each panel owns one start/contact/reaction/recovery state, same silhouette, same prop target, stable camera side, and a clean player-action p… Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.
Technique
Build a numbered combat replay board: each panel owns one start/contact/reaction/recovery state, same silhouette, same prop target, stable camera side, and a clean player-action pause before the impact beat.
Why it is useful
Best for action-qte-handoff and route preview clips where Vixel needs a tap/hold frame before Seedance resolves the motion.
Technique source: @aimikoda.