Mid-poly motion preview board
Use a mid-poly stylized first frame with simple geometry, tactile material blocks, clear route prop, and a camera lane that video models can continue without fighting fine facial… Inspect the generated proof and adapt the visual approach to your own story with Director.


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Give a simple animated character room to move
A detailed still can hide a difficult animation problem. This approach starts with broad shapes and a clear path for the action. Use it when you want to test a gesture or camera move before committing to the final look.
What to bring
Choose one character, one action and a simple setting. Describe the large color areas and silhouette. Decide where the character starts and where the action ends; leave both places visible in the frame.
Make the action readable in the first frame
As a practice shot, imagine a small blocky robot carrying a yellow parcel to a doorstep. Keep the parcel away from its torso and leave a gap between its feet. You should be able to tell what it holds even at thumbnail size.
Ask for one movement
Start with the robot taking one step toward the door. Keep the camera still for this attempt. An orbit, a handoff and a walk in the same short clip give you several problems to untangle if the result goes wrong.
Add detail after the movement works
Watch the feet and parcel through the whole clip. Once the motion reads clearly, decide whether a seam, surface texture or closer camera would add anything to the story. Keep the successful composition as your reference.
Before you continue
Look for feet sliding across the ground, a parcel merging into the body, or a second parcel appearing. Simple geometry is a useful planning choice, not a promise that a video model will preserve every shape.
Technique
Use a mid-poly stylized first frame with simple geometry, tactile material blocks, clear route prop, and a camera lane that video models can continue without fighting fine facial detail.
Why it is useful
Best for Seedance handoff when Vixel needs reliable motion over fragile photoreal identity.
Technique source: @aimikoda.