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Ultra-wide environment route strip

Build one ultra-wide continuous environment strip before vertical crops: entrance, protagonist lane, prop target, obstacle, and consequence destination are visible in the same spa… Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.

Technique

Build one ultra-wide continuous environment strip before vertical crops: entrance, protagonist lane, prop target, obstacle, and consequence destination are visible in the same spatial map. Then crop mobile frames from the strip while preserving screen direction.

Why it is useful

Use for chase choices, room investigation, environment branch consequences, route preview cards, and Seedance handoffs where the player must understand where a choice physically leads.

Technique source: @MrLarus.

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