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Character-sheet motion bible

Build a character bible first: locked silhouette, face geometry, wardrobe tokens, expression ladder, and prop ownership, then generate branch frames from that bible. Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.

Technique

Build a character bible first: locked silhouette, face geometry, wardrobe tokens, expression ladder, and prop ownership, then generate branch frames from that bible.

Why it is useful

Use before Seedance handoff when the same protagonist must survive close-up emotion, QTE action, and route consequence frames.

Technique source: Reddit community.

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