Vixel Community
Reference-video substitution handoff
Separate motion ownership from character ownership: use a reference-video timing board to lock camera height, screen direction, contact points, and beat timing, then swap in an or… Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.
Technique
Separate motion ownership from character ownership: use a reference-video timing board to lock camera height, screen direction, contact points, and beat timing, then swap in an original Vixel character through a character identity lock before Seedance.
Why it is useful
Best for route echo clips where the same action grammar repeats after a player choice but the performer, wardrobe token, prop state, or emotional outcome changes.
Technique source: @itsshara_ai.