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Reference-video substitution handoff

Separate motion ownership from character ownership: use a reference-video timing board to lock camera height, screen direction, contact points, and beat timing, then swap in an or… Inspect the generated proof and apply the visual system to a private Vixel Canvas Work.

Technique

Separate motion ownership from character ownership: use a reference-video timing board to lock camera height, screen direction, contact points, and beat timing, then swap in an original Vixel character through a character identity lock before Seedance.

Why it is useful

Best for route echo clips where the same action grammar repeats after a player choice but the performer, wardrobe token, prop state, or emotional outcome changes.

Technique source: @itsshara_ai.

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