How Vixel Creator works
From scene or rough cut to playable audience test.
The creator loop
- Bring the material. Start with a premise, paste a scene, bring a rough sequence or owned footage, or submit a real project through the controlled Pilot.
- Direct the spine. Give the Agent a plain-language brief or choose a Director Skill for genre, branch, or production guidance.
- Edit the Work. Accept references, connect image and video nodes, and wire choices to real later beats in Canvas.
- Lint the graph. Check that the start is defined, every route closes, and each choice changes the scene, state, or ending.
- Sandbox-preview. Play every route before release. Paid generation and publishing keep their explicit approval and capability gates.
What the current package controls
- Scene. The cinematic beat and accepted media.
- Choice. A decision connected to a real route consequence.
- Branch. A bounded detour that remembers the selected route.
- Ending. A reachable payoff tied to how the audience played.
Where Film Game fits
Film Game is an application of Vixel Creator: the Gamified QTE Director Skill maps visible physical actions to native tap, hold, swipe, or rapid-action interactions while generated video remains a clean motion plate. It is not a separate core product or the only format Vixel supports.